About the Role
We’re looking for a Game Systems Designer to help us take Rock Kommander to the next level. In this role, you’ll be responsible for building and fine-tuning core gameplay systems to ensure a fun, engaging experience. You’ll work closely with our development and design teams to shape gameplay features that meet both player expectations and project goals.
Your Future Responsibilities
- Design new gameplay mechanics for a mobile RPG
- Create and balance characters, skills, and abilities
- Maintain detailed documentation on game balance and systems
- Handling game balance
- Collaborate with developers and QA to implement and test new mechanics
- Help shape the game’s meta through smart, data-driven decisions
Requirements
- 3+ years in Game Systems Design, preferably in free-to-play mobile
- Hands-on experience with mobile RPG systems
- Strong skills in data-centric and systems-focused design
- Experience balancing complex game mechanics
- Solid understanding of CRPG mechanics and gameplay elements
- Ability to deconstruct components of existing CRPG titles
- Proficient in English (B2 level or higher)
- Advanced Excel (or similar tool) skills
- Excellent communication and problem-solving abilities
- Based in CET time zone (+/- 1 hour)
Nice-to-Have
- Experience with Unity
- Passion for heavy metal, rock, or punk music scenes
- Familiarity with Figma, Adobe XD, or other UI/UX tools
How to Apply
If you’re looking to join a creative, motivated team and make an impact in the gaming world, we’d love to hear from you. Send your CV and references to: